07 May 2020 - viridi - Sparisoma Viridi
Using tutorial from here and here, we can produce following result.
Full documentation can obtained on three.js docs.
Above figure is produced using
var width = 400;
var height = 200;
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
var camera = new THREE.PerspectiveCamera(75, width/height, 0.1, 1000);
var renderer = new THREE.WebGLRenderer({alpha: true});
renderer.setSize(width, height);
var geometry = new THREE.SphereGeometry(20, 18, 18);
var material = new THREE.MeshPhongMaterial(
{
color: 0x555555,
emissive: 0x0077cc,
wireframe: false,
}
);
var sphere = new THREE.Mesh(geometry, material);
scene.add(sphere);
var color = 0xffffff;
var intensity = 1;
var light = new THREE.DirectionalLight(color, intensity);
light.position.set(0, 0, 3);
light.target.position.set(-1, -2, 0);
scene.add(light);
scene.add(light.target);
camera.position.z = 35;
camera.position.x = 0;
var axis = new THREE.Vector3(1, 0, 0);
var dist = 2;
sphere.translateOnAxis(axis, dist);
renderer.render(scene, camera);
document.body.appendChild(renderer.domElement);
which is longer then using X3DOM.