Copyright © 2018 John Wiley & Sons, Inc. and primarily advanced by Prof. A. Iskandar.
4-1 Position and Displacement (1 of 4) Link to heading
Learning Objectives
- 4.01 Draw two-dimensional and three-dimensional position vectors for a particle, indicating the components along the axes of a coordinate system.
- 4.02 On a coordinate system, determine the direction and magnitude of a particle’s position vector from its components, and vice versa.
- 4.03 Apply the relationship between a particle’s displacement vector and its initial and final position vectors.
4-2 Average Velocity and Instantaneous Velocity (1 of 10) Link to heading
Learning Objectives
- 4.04 Identify that velocity is a vector quantity and thus has both magnitude and direction and also has components.
- 4.05 Draw two-dimensional and three-dimensional velocity vectors for a particle, indicating the components along the axes of the coordinate system.
- 4.06 In magnitude-angle and unit-vector notations, relate a particle’s initial and final position vectors, the time interval between those positions, and the particle’s average velocity vector.
- 4.07 Given a particle’s position vector as a function of time, determine its (instantaneous) velocity vector.
4-3 Average Acceleration and Instantaneous Acceleration (1 to 8) Link to heading
Learning Objectives
- 4.08 Identify that acceleration is a vector quantity, and thus has both magnitude and direction.
- 4.09 Draw two-dimensional and three-dimensional acceleration vectors for a particle, indicating the components.
- 4.10 Given the initial and final velocity vectors of a particle and the time interval, determine the average acceleration vector.
- 4.11 Given a particle’s velocity vector as a function of time, determine its (instantaneous) acceleration vector.
- 4.12 For each dimension of motion, apply the constant-acceleration equations (Chapter 2) to relate acceleration, velocity, position, and time.
4-4 Projectile Motion (1 of 15) Link to heading
Learning Objectives
- 4.13 On a sketch of the path taken in projectile motion, explain the magnitudes and directions of the velocity and acceleration components during the flight.
- 4.14 Given the launch velocity in either magnitude-angle or unit-vector notation, calculate the particle’s position, displacement, and velocity at a given instant during the flight.
- 4.15 Given data for an instant during the flight, calculate the launch velocity.
4 Summary (1 of 6) Link to heading
- Position Vector
- Displacement
- Average and Instantaneous Velocity
- Average and Instantaneous Acceleration
- Projectile Motion
- Flight of particle subject only to free-fall acceleration (g)
- Trajectory is parabolic path
- Horizontal range
Copyright Link to heading
Copyright © 2018 John Wiley & Sons, Inc.
All rights reserved. Reproduction or translation of this work beyond that permitted in Section 117 of the 1976 United States Act without the express written permission of the copyright owner is unlawful. Request for further information should be addressed to the Permissions Department, John Wiley & Sons, Inc. The purchaser may make back-up copies for his/her own use only and not for distribution or resale. The Publisher assumes no responsibility for errors, omissions, or damages, caused by the use of these programs or from the use of the information contained herein.
C. SECTION 117 COMPUTER PROGRAM EXEMPTIONS Link to heading
Section 117 of the Copyright Act of 1976 was enacted in the Computer Software Copyright Amendments of 1980 in response to the recommendations of the National Commission on New Technological Uses of Copyrighted Works’ (CONTU). Section 117 permits the owner of a copy of a computer program to make an additional copy of the program for purely archival purposes if all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful, or where the making of such a copy is an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner.