Boid for fish related refs
Some might-related refs for boid application on fish motion.
ref_1
Simulated bird-like, “bird-oid” objects, or boid, even they are representing other sorf of creatures such as schools of fish rather than flocks of bird, requires three rules, which are collision avoidance, velocity matching, and flock centering (Reynolds, 1987).
- C W Reynolds, “Flocks, Herds, and Schools: A Distributed Behavioral Model”, Computer Graphics, vol 21, no 4, pp 25-34, Jul 1987, url https://doi.org/10.1145/37401.37406.
ref_2
Boid model, which is commond extended by adding new six behavior rules to the three classical boid rules, shows more realistic aggregate motion of fish schools similar to the behaviors of real fish (Kawabayashi & Chen, 2008).
- H Kawabayashi, Y -W Chen, “Interactive System of Artificial Fish School Based on the Extended Boid Model,” 2008 International Conference on Intelligent Information Hiding and Multimedia Signal Processing, Harbin, China, 2008, pp 721-724, url https://doi.org/10.1109/IIH-MSP.2008.209.